![]() ![]() All of which have their own flaws in philosophy: He ambushes people frequently and is hard to predict, but he's also so loud that he cannot reliably sneak up on people unless you're right next to a locker. This tends to lead to the idea that he's some kind of stealth killer like Ghostface or a hit and run killer like Legion, even a killer who can pressure survivors in a one-on-one chase like Pyramid Head. Finally, he has Nightfall which has no direct equivalent in DBD where he teleports faster and more often, is invisible to the survivors past twenty meters, can see the survivors with more clarity and has no terror radius. He can be in two places at once with his Remnant at the cost of moving slower which gives him a form of anti-loop that's not really similar to other killers but encourages the same optimal play from survivors to pre-drop and leave pallets rather than try to mind game the Dredge in a chase. ![]() He teleports between lockers all across the map which smacks a little bit of Demogorgans portals except more numerous, pre-set up, and faster to use with the caveat that you cannot choose where the lockers are placed. ![]() He suffers where other more basic killers suffer against with healing and bodyblocking, yet some claim that he feels particularly oppressive when played well.Īs far as a Killer power goes, he's got a little bit of things we've seen before blended with things we've never really experimented with. He's generally agreed to be mid to low B tier with some others saying that he's much higher, though this is a minority in the community as of the time of this writing. A question I've considered often that's been asked by a lot of people both big and small in the DBD community is 'What exactly is the Dredge?' even months after his release there's been some struggle to define what he is in the pantheon of Killers. ![]()
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